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SIMON game
Github:
LED Memory Game (STM32) – A micro‑controller–driven “Simon‑style” memory challenge. A Knight‑Rider light sweep invites the player to begin, after which the game generates and displays a growing LED sequence across five rounds. Players reproduce each pattern via push‑buttons under a tight timer; success extends the sequence, while an error or timeout triggers a failure animation. Beating all five rounds sets all LEDs flashing in celebration and shows the final level in a 4‑bit binary display. Built entirely in C on an STM32 board, the project meets every functional requirement and showcases precise timing control, debounced input handling, and state‑machine game logic.